How To Create More Material Slots 3ds Max
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In this final lesson, you will assign a material identification number to each polygon in the model. You can then use these ID numbers to assign materials to specific parts of the model.
Set up the lesson:
From material to object. Hi, im trying to do an almost simple script to create a scene from a material library. So thats what i whant to acheive: 1- user load a material library or.max files as the material editor allows. 2- for every material on the material library that was loaded, create a sphere, rename it with the name of the material. Paul Hatton gets to grips with the most essential shortcut keys in 3ds Max – speed up your workflow and make more time for your creations! Improving your 3ds Max workflow – previous chapters: Better modeling workflow Handling massive scenes 3ds Max animation tools Organic placement using MassFx An introduction to Particle Flow Adding natural movement with the Flex modifier Getting the most. In 3ds Max, open either the Compact Material Editor or Slate and go to the Sample Sphere slots. (In the following example, the Compact Material Editor is shown in 3ds Max 2021, with 24 Physical sample materials loaded.). Open kf40501.max; Select Box01; Open the Material Editor, select the Bricks material in the sample windows and Assign Material to Selection; Modify Panel Modifier List UVW Map modifier; Uncheck Parameters Mapping Real-World Mapsize; This applies a UVW Map Modifier to the box and enables the use of a number of parameters: Top of page.
- Continue working from the previous lesson or open building2_sloping_roof.max.
Check the default Material ID:
- Select the Tower object, maximize the Front viewport and click (Zoom Extents Selected). Make sure the view is in Wireframe mode.
- On the Modify panel Selection rollout, activate (Polygon), then press Ctrl+A to select all the polygons in the Tower object.
- On the Modify panel, scroll down to the Polygon: Material IDs rollout, and verify that Set ID has a value of 1.
At this point, if you were to assign a material to the Tower object, all its polygons would receive the same material, because they all have the same material ID number.
Assign a new Material ID to the glazing:
- Click anywhere outside the Tower object to deselect the polygons.
- Zoom in to the upper section of the tower and begin to Ctrl+click the polygons that represent the glazing in the cylinder, as shown in the next illustration.
Start your selection by clicking outside the tower and dragging right, across all the glazing polygons. Starting your selection outside the tower ensures that all glazing polygons on the other side of the Tower object are also selected.
- Zoom out and continue to Ctrl+click all the glazing in the lower floors, using the same selection technique described in the previous step. Be sure to include the glazing polygons in the bottom cylinder. The result is shown in the next illustration.
- On the Polygon: Material IDs rollout, click the Set ID spinner up-arrow once, to change the value to 2.
Now you can assign the Tower object two different materials.
Apply materials to the tower:
- On the Polygon: Material IDs rollout Select ID spinner, type 1, then click Select ID.
All the material 1 polygons are now selected.
- On the main toolbar, choose the button for the Compact Material Editor.
- In the sample slots, locate the Concrete material. Click the slot to make the material active, and then click (Assign Material To Selection).
3ds Max applies the Concrete material to all polygons that have ID 1 assigned to them.
- On the Polygons: Material IDs rollout, change the Select ID value to 2, then click Select ID.
- In the Material Editor sample slots, locate the Glass material, and click the slot to make the material active. Then click (Assign Material To Selection).
3ds Max applies the Glass material to all polygons that have ID 2 assigned to them.
- Close the Compact Material Editor.
- On the Selection rollout, click (Polygon) to exit the Polygon sub-object level.
Render the scene:
- Adjust the Perspective viewport so that the two tower models are clearly visible, then click (Render Production) to view the result.
Your rendered image should look something like this:
Save your work:
- Save the scene as my_building2_completed.max.
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Summary
How To Make More Material Slots In 3ds Max
This tutorial introduced you to the concept of Boolean operations and how they can be used to produce complex shapes from simple geometry. You also learned some polygon editing techniques, and how to apply materials to multiple surfaces by assigning material ID numbers to different sets of polygons.
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3D Studio Max (3dsmax) is a 3D modeling, animation, and rendering tool. It is owned by Autodesk, an United States (San Rafael, California) based company. More information about 3D Studio Max can be found at: http://www.autodesk.com/3dsmax/ Note: A free 30 days trial version can be downloaded from the Autodesk site. Some 3D Studio Max forums: Quick guides
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